Throughout my experience with 3D software, I've relished distilling CG visuals into graphical essence while capitalizing on the advantages of crafting images within a 3D canvas. This process marries the best of both worlds—embracing a graphic aesthetic while harnessing the dynamic potential of three-dimensional space.
In an attempt to create graphical textures and patterns, I found that the simplicity of the basic square enhanced the overall visual aesthetic rather than complicating it. The straightforward nature of such a simple shape seemed to complement the complexity introduced by the interplay of colors and patterns.
Starting with a more vibrant but unsuccessful colour palette, Michael Landy's line drawings and bold embrace of negative space became the catalyst for these images, inspiring a transformation towards a more refined and subtle aesthetic.
Certain Murano glass art resembles micro-organisms or spores on a petri dish, especially up close. I created these graphic clusters while employing distortion for an added glassy effect.
Ruth Dreams in Shapes
Ruth Asawa's art intrigues me; geometric yet meticulously handmade, her sculptures defy expectation. Akin to her creations crafted loop by loop, my images capture undulating circles. Drawing from the dreamy black-and-white photography of her sculptures, I tried to infuse my work with a similar ethereal quality.
The World of Reiniger
Aside from Lotte Reiniger's silhouette animations, my fascination with her work extends to the detailed, exotic backgrounds present in her films. The depth in black and white creates a striking interplay of foreground, midground, and background. As I made these images, I envisioned them as monumental structures amid vast, desolate landscapes, where life seems scarce.
This image emerged from an experiment to achieve a scratchy illustrative feel using more advanced CG and rendering tools. Through iterative exploration, it transformed into a grand, somewhat bizarre, and organically inspired structure.