Throughout my experience with 3D software, I've always enjoyed distilling CG visuals into a more graphical style while utilising the advantages of crafting images within a 3D canvas. This process marries the best of both worlds—embracing a more 2D aesthetic while harnessing the dynamic potential of three-dimensional space.​​​​​​​
Circles and Lines
I wanted to develop a system that would allow me to quickly generate images using lines and circles that felt like the elements within are both chaotic and random, but also that there is a sense of gravity and motion being applied to the shapes.
In an attempt to create graphical textures and patterns, I found that the simplicity of the basic square enhanced the overall visual aesthetic rather than complicating it. The straightforward nature of such a simple shape seemed to complement the complexity introduced by the interplay of colors and patterns.
Landy's Lines
Starting with a more vibrant but unsuccessful colour palette, Michael Landy's line drawings and bold embrace of negative space became the catalyst for these images, inspiring a transformation towards a more refined and subtle aesthetic.
Certain Murano glass art resembles micro-organisms or spores on a petri dish, especially up close. I created these graphic clusters while employing distortion for an added glassy effect.
Ruth Dreams in Shapes
Ruth Asawa's art intrigues me; geometric yet meticulously handmade, her sculptures defy expectation. Akin to her creations crafted loop by loop, my images capture undulating circles. Drawing from the dreamy black-and-white photography of her sculptures, I tried to infuse my work with a similar ethereal quality.​​​​​​​
The Circus
Henri de Toulouse-Lautrec's early line drawings captivated me, inspiring a quest to recreate their immediacy with contemporary digital tools. Building upon the experience of my previous pieces, I refined the technique even further, aiming to capture intense movement with simplicity and instinctiveness.​​​​​​​
The World of Reiniger
Aside from Lotte Reiniger's silhouette animations, my fascination with her work extends to the detailed, exotic backgrounds present in her films. The depth in black and white creates a striking interplay of foreground, midground, and background. As I made these images, I envisioned them as monumental structures amid vast, desolate landscapes, where life seems scarce.​​​​​​​
This image emerged from an experiment to achieve a scratchy illustrative feel using more advanced CG and rendering tools. Through iterative exploration, it transformed into a grand, somewhat bizarre, and organically inspired structure.​​​​​​​
Dark Cosmos
Using generated patterns as templates, I  created a digital painting that set out to capture a kind of swirling cosmic horror.

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